


Unfortunately though, it didn't fully fix my issue with Steam. Wow, thanks so much Josh, that worked as far as getting my app signed! I'd been messing with that for hours on end now, I can't believe something worked, that was a big help. If it's faster, you're luckier than I am! Anyway, don't be surprised if it takes several minutes. It used to be significantly faster for me, but after I upgraded to the latest macOS, it got much slower, for some reason. You can verify that it worked correctly by running the following command: /usr/sbin/spctl -assess -verbose -type execute Example.appĪlso worth noting: One or both of these commands may take a surprisingly long time. During the process, it will ask you permission to use the certificate.
Steam for mac forum how to#
The codesign tool knows how to get your certificate from the Keychain using only its name. You don't need to make any p12 files for this. Replace "Developer ID Application: Your Company Name" with the actual name of the Developer ID certificate that you got from Apple. app file: /usr/bin/codesign -f -v -deep -s "Developer ID Application: Your Company Name" Example.app You should be able to simply use a self-signed certificate with adt because you'll be signing with Apple's certificate again after. You'll still need to pass some kind of certificate to adt, though. I think adt doesn't know how to work with Apple's special certificates. app file again with one of Apple's tools after packaging it with AIR's adt tool. If that's the case, can anyone provide any help or insight on that? I can't get around that error, and don't understand what I need to do for a "certificate chain".įor a couple of my apps on macOS, I sign the. I'm thinking (hoping) the certificate is the issue why the game won't run through Steam. I don't really understand the "certificate chain" or wtf that is? Apple only gives me one certificate to download, I then convert that to a p12 file, what else do I need? I've Google'd the error, and found some semi-answers, but I still can't figure out how to fix it. Unable to build a valid certificate chain for the signer.". After doing this and trying to compile my app with the new p12 file, I receive the error "Could not sign the AIR file. I've also tried using the OpenSSL program on Windows. cer file to a p12 file, using the Mac keychain tool. I've signed up to become an Apple developer, created a certificate request, uploaded the file, and downloaded the. I've wasted several hours trying to figure this annoying certificate system out. My only guess is maybe this is still a permission certification issue? The icon bounces a few times, then goes away even through I've allowed all applications to run. After doing the above, my game still will not run through Steam. I'm guessing if I had a signed p12 certificate this wouldn't happen and I wouldn't have to allow that permission? I changed some permissions on the Mac to allow any applications from any developers to be run, this fixed the issue. The icon would bounce around the doc for a second or two, then go away. I've just recently bought a used macbook, so I'm not real familiar with Mac's.

However I'm having quite a handful of issues getting it to work. I've got my game on Steam (for Windows) and I'm trying to get it working on Steam for OSX. I've spent about 15 hours straight messing with this now. So I'm about ready to smash the out of macbook at this point.
